Shining elements
03-01-2006 | Last editted on 05-07-2010 21869 views
Use this tutorial to learn how to add realistic or comic shine elements to a certain object using the group/mask-option and various methods of applying it to your document.
3 comments | Posted in Effects
Introduction
In this tutorial, I will teach you how to add a shining element to a certain object. The technique you will be learning can be used in all sorts of designs and interfaces and even text-effects. You can use it in cell-shaded or realisticly shaded graphics depending on whether or not you use a blur.
To get started
For this tutorial you will be needing a random object to which you would like to apply the shine to. As an example, I used my logo, but as we move along, you'll notice I'll be using a few more objects to show you the various shines we can apply to an object. First you'll be needing that object on a new layer, because we're gonna make usage of the transparency.

Grab your Elliptical Marquee-Tool and draw a pretty flat oval shape on a new layer and fill this with white like below.




As you can see, you can apply this technique to any object, but do note that if the object has either the blending-modes Color-Overlay or Gradient-Overlay, this cancels out the masking due to the fact that the overlay is placed on top of the mask. You can then lower the opacity of those overlays or play with blending-modes. Play around with it. Thanks for reading and have fun!
Comments
MickM
April 29th, 2009
Right back at you... balls ;)
Balls
April 7th, 2009
Thank you Balls =] Balls Balls
Joker
June 29th, 2009
not too bad=P you're tutorial's kick ass, i've been useing alot of them for my bebo skins=D