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Red Bull Knockout Declined Interface design for Red Bull Knockout's webgame |
29 September, 2007 |
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Client: Soepel Red Bull My function: Interface Designer |
For my internship at Soepel, I worked on a project for Red Bull. When I started working at Soepel, they had just finished the first version of Red Bull Knockout, a racegame that took place on the beach, just like the Dutch anual event with the same name. For version 2, they wanted to do something even better. I was assigned together with my co-worker/mentor to come up with cool new conceptual designs for the interface and overall style. Together with him, I designed this over-the-top robotic interface with a glowing red mechanical bull at the bottom. It may have taken longer than the other designs, but it was totally worth it. It wasn't chosen by the client, because it was obviously way too much over-the-top. Technically it was a much better design in my opinion though. |
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