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Kitchen Crisis - Chef Character design for the micromanaging-game for RTL |
August - September, 2009 |
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Client: MediaMonks b.v. RTL My function: Character Artist Level Artist Game Designer |
This agility/puzzle game for Dutch broadcasting client RTL I helped make at MediaMonks. Together with the lead-artist, I was responsible for the overal style of the game, the recipies and the ingredients. Furthermore, I was also in charge of the design of the chef. For the game, we wanted a style different from the one we used. We finally chose a style inspired by the 50's and 60's Hanna Barbera cartoons. The game is a mixture between Tetris and the famous Pie-game where it's your task to prepare the ingredients in the right order, manage the time and make sure the dish turns out perfectly. It's a game that tests your skill in puzzles and agility. You'll start with easy dishes like omelets, but you'll eventually move on to pasta-dishes, soups and the créme brulé. The game is in Dutch, but it's pretty easy to understand due to its iconic look and feel. |
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Animate-Emotion Summer of 2011 |
EncoMedia 27 May, 2011 |
Me, inspired by Stanley Chow 27 April, 2011 |
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Hippo Spa - Concept art 3 April, 2011 |
DEI EX Machina 3 January, 2011 |
Barbarian Game assets January - March, 2011 |

